Archive for August, 2011

Life is real

My life has still been crazy since the move.  My brain and I have been wondering all over the place.

 

I’m hoping to get time to work on our Iphone project tonight.  SteamPunk finally got around to making some major improvements, but it did cost a lot of level rework.  On the bright side, we both agree that it was a better choice.

 

Hopefully, once I get comfortable with the new setup, I will be able to adapt my completed levels, in the new set up, with haste.  We want to finish this project strong, and look forward to starting our next project strong.

Silent but deadly Design

So, I’ve been kinda out of the loop for a bit.  I have a lot of things going on my side of things, so  I thought it was about time I blog on some thoughts today.

 

I’ve observed two major no noes within game designers I have encountered over the years.

One, they have a hard time taking any criticism at all.  Can you imagine having a debate over a feature where someone will just be angry at you for the sheer fact you defy their idea/thoughts/feelings, even if it is for the betterment of the game.  Yup!  this happens WHAY more than you would imagine.  Now I am no saint when it comes to this issue.  It happens to all of us, and we get our feathers ruffled from time to time.  But if you consider yourself a professional Game designer, really assess yourself and make sure you are not committing this issue often.  This leads to people not wanting to openly communicate with you, and now you have lost a chance to perhaps make your idea 10x better.

 

Two, designers content with no one bothering them about their creations.   This kind of feeds it to one, but this might be a different genetic spin off of the first issue.  These are the ones who will try to sneak a design past without any notice.   If no one looks at the design, it must be a great one, or they just obfuscate till the very end when you can not do anything about the decisions they made.  This is equally a horrible thing to do to your fellow game developers.

 

I ask any one reading this to really take time to ask themselves if they do these things and if so.  You should figure out a way to start correcting it.  These things will only hurt you and the projects you work on.  It could even get you a black mark in the development community, and that is not something you want.

 

 

DW Console Released!

We have released our first product to the asset store.
For a measly $5 you can get a console just as powerful as consoles found in big FPS titles.

You can not only send logs to the console to see whats going on in your system, but you can also create commands (they work by simply forwarding a sendmessage) to whatever you want!

DW Console